#include "include.h"
#include "class_motion_object.h"


motion_object::motion_object(void){
}

motion_object::motion_object(double m, long double init_x, long double init_y, long double init_z, long double init_vel_x, long double init_vel_y, long double init_vel_z)
{
	
	position=vec_3d(init_x,init_y,init_z);
	vel=vec_3d(init_vel_x,init_vel_y,init_vel_z);
	mass = m;
}

double motion_object::get_mass(void){
	return mass;
};
